counter.strike re_broadcast @ ALT-X





Alt-X Audio via Trace Reddell re.broadcasts "air.strike," a sonic intervention within the Counter-Strike gaming network originally broadcast and produced for Open.Air Radio in 2003.

ALT X _ [ .m3u ]

--
The bombs fall with a click of the mouse, in which case the nomadic laptop is also the skymachine that brings death, and the groundmachine that erupts in a halo of virtual gunfire is as real to the desert sands as the counterstrike is to the screen.
--

.. // ..


TECHNICAL:

"Air.Strike" is a one hour sound-art piece designed for radio-art broadcast. As such, it plays with the ambiguity of radio reception and the expectations that underlie the radio broadcast (reception, context, transmission), albeit transferred to the net-radio domains of the 21C. Taking as his themeatic the rise in terrorist uses of nebulous transmissions (the Net, radio, underground media), and the training of violent cultures via virtual worlds (such as the US Army's game "America's Army,") van Veen utilises samples from the popular, online FPS (First Person Shooter) game, Counter-Strike. These samples include in-game sounds (gunfire, explosions) and the live audio comments of the players. The artist submersed body, mind and mouse in hours of gaming to engage the players in increasingly surreal situations (disrupting game-play, conversation, reading aloud tracts and texts). As a feedback effect of the performative engagement with gaming culture, audio was recorded onto tape cassette with the windows open in Montrˆ©al, allowing the busy Cote-des-Neiges throughfare to bleed through into the online realm. The similarity between traffic violence and that of the online world is unsettling. Further sonic references throughout Air.Strike include Detroit techno patterns (non-representational & interstellar dreams of the AfroFuturist), low-range bass drones (earth-shattering explosions), microsound soundscapes derived from field recordings (meditative, quiet refractions of sound into granular clouds) and other elements of sonic manipulation that generate the marks of the alien, an offworld, areferential soundscape that, despite its dreamlike qualities, is all too close to Earth. The surrealist aspect of science-fiction is punctuated by Chris Daub's reading of van Veen's "Dream.Flesh" text which details a violent bureaucratic engagement.

Air.Strike was originally broadcast for the 2003 Open Air Radio Festival (Barcelona, Spain) and is featured as Alt-X Audio #14 (part of http://www.electronicbookreview.com).


FEATURED:

Open Air Radio 2003
[ http://openserver.cccb.org ]
[ http://openserver.cccb.org/opserver/archivos/1openair.php ]
[http://openserver.cccb.org//mp3/opr03/oprair/001/111tobias/air.strike-tv.mp3 ]

Alt-X Audio #14 (December 2005)
[ http://www.altx.com/audio/ ]


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posted. Mon - January 2, 2006 @ 12:59 PM           |